added Hyprland config

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2026-06-14 01:56:03 +02:00
parent 803c4d8ef8
commit 0daeac8770
15 changed files with 1292 additions and 0 deletions
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hl.plugin("dynamic-cursors", function()
enabled = true
-- tilt - tilt the cursor based on x-velocity
-- rotate - rotate the cursor based on movement direction
-- stretch - stretch the cursor shape based on direction and velocity
-- none - do not change the cursors behaviour
mode = tilt
-- minimum angle difference in degrees after which the shape is changed
-- smaller values are smoother, but more expensive for hw cursors
threshold = 1
rotate {
-- length in px of the simulated stick used to rotate the cursor
-- most realistic if this is your actual cursor size
length = 30
-- clockwise offset applied to the angle in degrees
-- this will apply to ALL shapes
offset = 0.0
}
tilt {
-- controls how powerful the tilt is, the lower, the more power
-- this value controls at which speed (px/s) the full tilt is reached
-- the full tilt being 60° in both directions
limit = 2000
-- relationship between speed and tilt, supports these values:
-- linear - a linear function is used
-- quadratic - a quadratic function is used (most realistic to actual air drag)
-- negative_quadratic - negative version of the quadratic one, feels more aggressive
-- see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
function = negative_quadratic
-- time window (ms) over which the speed is calculated
-- higher values will make slow motions smoother but more delayed
window = 182
}
stretch {
-- controls how much the cursor is stretched
-- this value controls at which speed (px/s) the full stretch is reached
-- the full stretch being twice the original length
limit = 3000
-- relationship between speed and stretch amount, supports these values:
-- linear - a linear function is used
-- quadratic - a quadratic function is used
-- negative_quadratic - negative version of the quadratic one, feels more aggressive
-- see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
function = quadratic
-- time window (ms) over which the speed is calculated
-- higher values will make slow motions smoother but more delayed
window = 100
}
-- configure shake to find
-- magnifies the cursor if its is being shaken
shake {
enabled = true
-- use nearest-neighbour (pixelated) scaling when shaking
-- may look weird when effects are enabled
nearest = false
-- controls how soon a shake is detected
-- lower values mean sooner
threshold = 2.2
-- magnification level immediately after shake start
base = 1.2
-- magnification increase per second when continuing to shake
speed = 7.0
-- how much the speed is influenced by the current shake intensitiy
influence = 6.0
-- maximal magnification the cursor can reach
-- values below 1 disable the limit (e.g. 0)
limit = 3.2
-- time in millseconds the cursor will stay magnified after a shake has ended
timeout = 1300
-- show cursor behaviour `tilt`, `rotate`, etc. while shaking
effects = true
-- enable ipc events for shake
-- see the `ipc` section below
ipc = false
}
-- use hyprcursor to get a higher resolution texture when the cursor is magnified
-- see the `hyprcursor` section below
hyprcursor {
-- use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
-- this will also have effect without hyprcursor support being enabled
-- 0 / false - never use pixelated scaling
-- 1 / true - use pixelated when no highres image
-- 2 - always use pixleated scaling
nearest = true
-- enable dedicated hyprcursor support
enabled = true
-- resolution in pixels to load the magnified shapes at
-- be warned that loading a very high-resolution image will take a long time and might impact memory consumption
-- -1 means we use [normal cursor size] * [shake:base option]
resolution = -1
-- shape to use when clientside cursors are being magnified
-- see the shape-name property of shape rules for possible names
-- specifying clientside will use the actual shape, but will be pixelated
fallback = clientside
}
end)